w3resource

HTML5 Canvas Line

Draw Lines

To draw a line using HTML5 Canvas is simple, just like draw a line on a paper, define a path, and then fill the path. See the following steps :

  • Resets the current path using beginPath() method.
  • Let move the drawing cursor to start point to create a new subpath using moveTo(x,y) method.
  • Now use lineTo(x, y) method, which adds a new point and connects this point to the starting point by using a straight line.
  • Both the above methods accept x and y parameters which tell it exactly where you want to draw the line.
  • Finally use stroke() method to make the line visible.

Pictorial Presentation:

html5 canvas pictorial line - w3resource

Example : Draw a simple Line

The following code will draw a simple line from (10,45) to (180,40).

Output :

simple line
<!DOCTYPE html>
<html>
<head>
<meta charset=utf-8 />
<title>Draw a line</title>
</head>
<body>
<canvas id="DemoCanvas" width="500" height="200"></canvas>  
<script>  
var canvas = document.getElementById('DemoCanvas');
//Always check for properties and methods, to make sure your code doesn't break in other browsers.
if (canvas.getContext) 
 {
  var context = canvas.getContext('2d');
  // Reset the current path
  context.beginPath(); 
  // Staring point (10,45)
   context.moveTo(10,45);
  // End point (180,47)
  context.lineTo(180,47);
  // Make the line visible
  context.stroke();
   }
</script> 
</body>
</html>

Example : Draw horizontal and vertical lines

The following code example uses the moveTo and lineTo methods to incrementally draw horizontal and vertical lines across the canvas.

Output:

HTML5 Canvas : horizontal and vertical lines
<!DOCTYPE html>
<html>
<head>
<meta charset=utf-8 />
<title>Draw a line</title>
</head>
<body>
<canvas id="DemoCanvas" width="400" height="400"></canvas>  
<script>  
var canvas = document.getElementById('DemoCanvas');
if (canvas.getContext) 
 {
  var ctx = canvas.getContext("2d");
     for (i = 10; i < 200; i += 20) 
	     {
		   ctx.moveTo(0, i);
		   ctx.lineTo(canvas.width, i);
		   ctx.stroke();
		  }
     for (i = 10; i <400; i += 20) 
	     {
		   ctx.moveTo(i, 0);
		   ctx.lineTo(i,canvas.width/2);
		   ctx.stroke();
		  }
  } 
</script>  
</body>
</html>

Line width

The lineWidth property gives the width (in pixels) of lines. The property value is a positive number (default value 1). On setting, zero, negative, and NaN values must be ignored, leaving the value unchanged. The following example draws a series of lines by using increasing values (1 to 12) for the lineWidth property.

Output:

HTML5 - Canvas various line  width
<!DOCTYPE html>
<html>
<head>
<meta charset=utf-8 />
<title>Draw lines of various width</title>
</head>
<body>
<canvas id="DemoCanvas" width="400" height="400"></canvas>  
<script>
var canvas = document.getElementById('DemoCanvas');
if (canvas.getContext) 
{
 var context = canvas.getContext("2d");
 context.beginPath();
  context.moveTo(50, 10);
  context.lineTo(50, 200);
  context.lineWidth = 5;
  // set line color
  context.strokeStyle = 'red';
  context.stroke();
  context.beginPath();
  context.moveTo(100, 10);
  context.lineTo(100, 200);
  context.lineWidth = 5;
  // set line color
  context.strokeStyle = 'green';
  context.stroke();
  context.beginPath();
  context.moveTo(150, 10);
  context.lineTo(150, 200);
  context.lineWidth = 5;
  // set line color
  context.strokeStyle = '#2E1919';
  context.stroke();
  context.stroke();
  context.beginPath();
  context.moveTo(200, 10);
  context.lineTo(200, 200);
  context.lineWidth = 5;
  // set line color
  context.strokeStyle = '#3B4839';
  context.stroke();   
}
</script>  
</body>
</html>

Color Lines

To draw color lines you can use strokeStyle property, the default color is black. Syntax of the property is object.strokeStyle = color. Here is an example :

HTML5 Canvas color lines
<!DOCTYPE html>
<html>
<head>
<meta charset=utf-8 />
<title>Color Lines</title>
</head>
<body>
<canvas id="DemoCanvas" width="400" height="400"></canvas>  
<script>
var canvas = document.getElementById('DemoCanvas');
 if (canvas.getContext) 
  {
    var context = canvas.getContext("2d");
	context.beginPath();
	context.moveTo(100, 10);
	context.lineTo(100, 200);
	context.lineWidth = 5;
	// set line color
	context.strokeStyle = '#808000';
	context.stroke();
  }
    </script>  
	</body>
	</html>

Line Cap

lineCap property is used to gets or sets the current line cap style. There are three cap styles :

  • butt : Default. A flat edge is put perpendicular to each end of the line with no cap added.
  • round : A semicircle or rounded end cap is added to each end of the line.
  • square : A square end cap is added to each end of the line.

Here is an example :

Output :

HTML5 Canvas line cap
<!DOCTYPE html>
<html>
<head>
<meta charset=utf-8 />
<title>Line Cap</title>
</head>
<body>
<canvas id="DemoCanvas" width="400" height="400"></canvas>  
<script>
var canvas = document.getElementById('DemoCanvas');
if (canvas.getContext) 
{
 var context = canvas.getContext("2d");
 // butt line cap (first line)
      context.beginPath();
      context.moveTo(20,20);
      context.lineTo(20,200);
      context.lineWidth = 25;
      context.strokeStyle = '#ff0000';
      context.lineCap = 'butt';
      context.stroke();

  // round line cap (second line)
      context.beginPath();
      context.moveTo(80,20);
      context.lineTo(80,200);
      context.lineWidth = 25;
      context.strokeStyle = '#ff0000';
      context.lineCap = 'round';
      context.stroke();

 // square line cap (third line)
      context.beginPath();
      context.moveTo(120,20);
      context.lineTo(120,200);
      context.lineWidth = 25;
      context.strokeStyle = '#ff0000';
      context.lineCap = 'square';
      context.stroke();
}
</script>  
</body>
</html>

Line Join

lineJoin property is used to get or set the type of corner that is created when two lines join. There are three values :

  • bevel : A filled triangle connects the two lines that are joined, creating a beveled corner.
  • round : Lines join with a rounded corner.
  • square : Default. Lines join with a smoothly mitered corner.

Here is an example :

Output :

HTML5 Canvas line join
<!DOCTYPE html>
 <html>
 <head>
 <meta charset=utf-8 />
 <title>Line Joining</title>
 </head>
 <body>
 <canvas id="DemoCanvas" width="400" height="400"></canvas>  
<script>
var canvas = document.getElementById('DemoCanvas');
if (canvas.getContext) 
{
   var ctx = canvas.getContext("2d");
   var lStart = 50;
   var lEnd = 200;
   var yStart = 20;
   ctx.beginPath();
   ctx.lineWidth = 25;
// Use a bevel corner.
   ctx.lineJoin = "bevel";
   ctx.moveTo(50, 20);
   ctx.lineTo(150, 20);
   ctx.lineTo(150, 120);
   ctx.stroke();
// Use a round corner.             
   ctx.beginPath();
   ctx.lineJoin = "round";
   ctx.moveTo(50, 140);
   ctx.lineTo(150, 140);
   ctx.lineTo(150, 260);
   ctx.stroke();
// Use a miter.      
   ctx.beginPath();
   ctx.lineJoin = "miter";
   ctx.moveTo(50, 280);
   ctx.lineTo(150, 280);
   ctx.lineTo(150, 400); 
   ctx.stroke();
 }
</script>
</body>
</html>

See the Pen html css common editor by w3resource (@w3resource) on CodePen.


Previous: HTML5 Canvas Tutorial
Next: HTML5 Canvas arcs tutorial



Become a Patron!

Follow us on Facebook and Twitter for latest update.

It will be nice if you may share this link in any developer community or anywhere else, from where other developers may find this content. Thanks.

https://w3resource.com/html5-canvas/html5-canvas-lines.php