JavaFX Mouse coordinates application
JavaFx Events and Event Handling: Exercise-1 with Solution
Write a JavaFX program application that detects and displays mouse coordinates when moved over the application window.
Sample Solution:
JavaFx Code:
//Main.java
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.control.Label;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
public class Main extends Application {
public static void main(String[] args) {
launch(args);
}
@Override
public void start(Stage primaryStage) {
primaryStage.setTitle("Mouse Coordinates Application");
Label coordinatesLabel = new Label(" Mouse Coordinates: ");
Label currentCoordinatesLabel = new Label();
// Create a VBox to arrange the labels
VBox vbox = new VBox(coordinatesLabel, currentCoordinatesLabel);
// Create a scene
Scene scene = new Scene(vbox, 400, 300);
// Register a mouse moved event handler
scene.setOnMouseMoved(event -> {
double x = event.getSceneX();
double y = event.getSceneY();
currentCoordinatesLabel.setText(" X: " + x + ", Y: " + y);
});
primaryStage.setScene(scene);
primaryStage.show();
}
}
In the exercise above, we create a simple JavaFX application with a 'VBox' layout containing two 'Label' components. The first label, "Mouse Coordinates," is a static label, and the second label, "currentCoordinatesLabel," is used to display the mouse coordinates.
Next we create a scene and register a mouse move event handler for that scene. When the mouse is moved over the window, the event handler updates the 'currentCoordinatesLabel' with the current mouse coordinates.
Sample Output:
Flowchart:
Java Code Editor:
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